If you've read my page about the builds on my Minecraft server, you problably already know that the 3rd edition included a datapack that turned the normal minecraft overworld into the moon. On this page I'm going to go into further detail on how I made the datapack and what I learned from the process.
For a long time I wondered what it would be like to go to the moon in Minecraft. What blocks would it be made out of? How would you get there? How would you survive once you got there? Those are some of the questions I sought to answer when I was making my datapack. While I was in the process of planning it out in my head, I also started a superflat survival world where I built villager "camps" and mob farms and eventually found the stronghold and beat the game. It was a novel experience that I wouldn't have otherwise been able to get from vanilla Minecraft. I knew I needed to add mechanics from superflat to the moon I was envisioning.

Now that I had a plan, I had to figure out how to integrate the different mechanics seamlessly into the setting of the moon. One of the essential parts of superflat survival is the villages dotted around the world. Take the villages out, and your life just got a whole lot harder. I decided to add villagers in a new structure called the lunar lander. The lunar lander also proved useful for other things like a source of water (in the form of a filled cauldron, as it doesn't rain on the moon) and seeds for food. I did end up remodeling the lander later in development just to improve it's looks because before it's mainly stone pattern made it blend in with the terrain around it.

Another part of Minecraft that is crucial to being able to beat Minecraft is the end portal. I tried to make a mystical, enchanting structure, but ultimately failed and resorted to a portal trapped inside a meteor as a sphere of solid obsidian sticking halfway out of the ground. One thing that I did make an elegant solution for was trees and wood. I made it so that saplings generate in mini landers all around the world. Some saplings are rarer than others such and pale oak and cherry being much rarer than spruce or oak. The mini landers also had an iron block at their core to provide a sufficient source of iron before the player could set up a villager breeder/iron farm. For the most part I tried to avoid using materials players otherwise wouldn't be able to obtain while building the structures because structure hunting just to get some blocks of wool isn't fun.

When I was making the datapack, it didn't occur to me that the player needed a way to obtain sand in order to get glass and TNT. I used glass in all of the structures so it wasn't impossible to get, just very tedious. Another thing I overlooked was mangrove propagules. They don't show up when you search the creative menu for "saplings" so I completely forgot they existed; making the only way to obtain mangrove being through the wandering trader. Grass was also a problem. Grass blocks don't generate on the moon and there is no way to turn dirt into grass. Luckily I remembered to add some way to get grass. Very and I mean very rarely, a dark mini module with a singular grass block in it would generate. The structure for a grass block was rarer than the end portal.
After I started the newest generation of the server on the moon, It didn't feel quite right. The Nether and the End weren't space themed at all. I think if I were to resume development I would replace the nether with mars, with lots of lava volcanos and magma and red sand. The End would have to be replaced with pluto. It wouldn't be too drastic of a change, I think I would keep it as being endstone but change the shape of the island to be a sphere. There's recently been an update to datapacks that enables the use of the ender dragon fight in custom dimensions so the pluto update would actually be possible.
Well, that's about it on the moon datapack. If you want me to add a download/keep working on the pack feel free to shoot me at email at mailbox@goblinpizzas.org.
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